Video games are increasingly incorporating blockchains, the decentralised databases that underpin cryptocurrencies, as well as NFTs and other “digital assets”. New games are emerging expressly to support blockchain technology, while traditional games are being updated to incorporate blockchains.
As of October 2021, “crypto gaming” accounted for more than half of the blockchain activity over that quarter. At the same time, a treasury inquiry has led to consumer groups calling for regulation in the crypto market.
Crypto evangelists say blockchains are the future of gaming, and crypto gaming is ushering in “Web3” – the so-called next iteration of the internet built on blockchain technology. How true are these promises?
How video games use blockchains
The advent of crypto gaming roughly coincides with the rise of the Ethereum blockchain, launched in 2015.
Ethereum emerged as a platform for building and hosting of decentralised apps (applications designed to run on a blockchain, rather than a singularly owned computer network), as well as ownership over digital assets within those apps.
Video games have a history of sophisticated virtual economies. Games such as World of Warcraft and EVE Online – where items are bought and sold for virtual currencies – became a popular test case for these Ethereum features.
The promise of ‘retaining value’
A common model in crypto games is to include two types of crypto tokens. One is a governance token, which generally allows players a say in the governance of a game, and in some instances a share in its revenue. The other is a utility token, which is used to perform certain actions within the game.
Game assets (such as a sword or an e-sports trading card) can also take the form of non-fungible
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