Metaverses seem to be all the buzz these days. But, while tech companies are betting their futures on it, there are still many worldwide trying to fathom why we need something like a digital realm. While this question has several reasons, including empowering creators, gamers, nonfungible token (NFT) collectors, influencers, brands, event makers and marketers, and building off the reality of social media, the reality is that all will be overlooked without a proper focus on the development itself.
The metaverse is generally positioned as an increasingly immersive experience, one comparable to the real world. Therefore, if high-quality graphics, such as the ones that exist in AAA games, are not present, there is little convincing a group of digital skeptics that this reality is worth adopting and presents the future made out in project mission statements. Consequently, a next-generation of metaverse projects is needed, one that takes a step forward from poor graphics worlds rather than one backward, seen in first-generation projects that incorporate technology at the expense of user experience (UX).
Artyfact is just one of the projects aiming to change this narrative. In contrast to platforms developed earlier, Artyfact is the first metaverse built using Unreal Engine 5, a tool believed to be able to deliver the most advanced, real-time photorealistic visuals and otherwise immersive experiences.
With an AAA quality experience, the GameFi project enables users to explore metaworld, play different play-to-earn games, display, purchase and sell NFTs, and host events, among other experiences. As a metaverse, these experiences will all link back to the project’s own economy integrated with the native cryptocurrency ARTY.
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