In the ever-evolving digital landscape, the distinction between Web2 and Web3 gaming has gained exponential significance. Web2 gaming is typically characterized by centralized, self-contained ecosystems, while Web3 gaming embraces blockchain technology, decentralization and the concept of players owning in-game assets.
The shift from Web2 to Web3 gaming has emerged as a central point of innovation and transformation within the gaming industry. In this interview, Naoki Motohashi, the producer of TOKYO BEAST, a crypto-entertainment IP project, delves into the dynamics of this profound shift in gaming paradigms. With a substantial background as a producer in Web2 social games, Motohashi provides his perspective on the driving forces behind this transition and the reasons why Web3 gaming is poised to reshape the gaming landscape.
Cointelegraph: Tell us more about your background and how you became the producer of TOKYO BEAST.
Naoki Motohashi: I was originally a producer of Web2 social games. However, when I received an offer from a contact to develop TOKYO BEAST, I accepted because I wanted to take on the challenge of Web3.
CT: What inspired you to move from Web2 social games to Web3 games?
NM: I believed that with Web3, we could create a unique and entertaining experience that wasn’t possible with Web2.
CT: What are your thoughts on the current state of the Web3 gaming market?
NM: Although it’s an extremely attractive market with great potential for hits, I think there are still a lot of immature products in terms of content. As Web3 technology develops, we need more content-rich games to expand the market.
CT: Can you provide a brief overview of what TOKYO BEAST is and what makes it unique in the Web3 gaming space?
NM: TOKY
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