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Blockchain gaming is on the rise. The decentralized ledger system not only nurtures transparency in a gaming ecosystem, but also nourishes engagement with crypto incentivization. That explains why you encounter dozens of crypto gaming ads every time you open Twitter. It’s overwhelming, both in a good way and a bad way.
On the bright side, it shows that the market is growing rich and competitive. Competition drives innovation. But sadly, most of the emerging games are sub-par. They don’t have the gaming mechanics or experience required to penetrate the traditional gaming population, who are still wary of entering the alien gaming universe.
Even the most popular blockchain games like Splinterlands, The Sandbox, and Gods Unchained have miles to go in terms of gameplay. They are highly primitive and don’t stand a chance in the broader gaming market. If they have managed to stay relevant this long, it has to do with the earning aspect in play-to-earn. The playing aspect looks grim, blockchain gaming has turned into work. What was once deemed a fun way to earn money has lost all its fun. It won’t be long before users leave these games for actual work or better games – with or without rewards.
This is where Swords of Blood swings in with refreshing gaming mechanics. Having built a sizable community within a month of going live (41.2K on Twitter), it has clearly caught the eyes of gamers. And judging by the fast-moving presale of $SWDTKN, the approval of investors too.
Swords of Blood is the first AAA-quality, fast-paced F2P hack-and-slash RPG on a blockchain. It will launch on Polygon to take advantage of the blockchain’s
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