The release of Axie Infinity’s newest game, Raylights, was recently announced by the team on their Twitter page.
Raylights is a land cultivation, decoration, and discovery mini-game that takes place within the Axie Infinity universe. This news was included in their post, which also alluded to the fact that they intend to establish themselves as a leading web3 brand with games such as Raylights.
According to some of the comments that were made after the post on the company’s Twitter page, a number of people were not particularly enthusiastic about the launch of the game or Axie in general.
This appeared to be the overarching theme of the gaming platform, which had also been experiencing a drop in the number of daily active players.
As reported by Activeplayer, the average monthly number of users engaging in the monster-battle nonfungible tokens (NFT) game Axie Infinity had dropped to 701,447, a low not seen since January 2021.
Monthly Axie Infinity players peaked at 2.78 million in January of this year, just before the start of the bear market. The game had lost 1.2 million users in a single month in June according to data from Activeplayer.
Axie Infinity saw a boom in popularity because it was one of the first play-to-earn games to support both NFTs and cryptocurrencies.
Another reason Axie Infinity was well-liked was that it established a digital ecosystem that was genuinely distinctive and unlike anything else at the time that was available.
Axie Infinity appeared to have fallen short of the high standards that were hoped for it ever since the early hype phase, though. Its Ronin Bridge’s $600 million exploitation, among other events this year, might also have lowered the trust in the GameFi ecosystem.
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