Subscribe to enjoy similar stories. While waiting for the traffic lights to change, your correspondent notices a pair of red warning squares appear on the windscreen. They follow a couple of pedestrians as they cross the road directly ahead.
Another warning, this time farther in the distance, highlights a third person, harder to spot, stepping out from behind a line of waiting cars. On the move again, a road to the right is illuminated in blue to indicate the turn suggested by the satnav. A local landmark also gets a name tag attached as it passes by.
This realistic test is of a head-up display (HUD) produced by Envisics, a firm based in Milton Keynes, just north of London, and one of the leaders in “augmented-reality" displays for vehicles. These work a bit like the virtual-reality headsets worn by computer gamers, except they do not require the user to don any elaborate accessories. Though HUDs have been available in some cars since the late 1980s, producing two-dimensional images on the windscreen directly in the line-of-sight of the driver, this version has far greater clarity because it is holographic.
In other words, it produces three-dimensional images with height, width and depth that appear to be part of the view of the road ahead. Holographic HUDs are likely to represent the future of car design. Apart from being able to clearly provide information on navigation and a vehicle’s performance, moving images that pick out warnings of any dangers in the road ahead offer a promise of safer, distraction-free driving.
The very first HUDs were much simpler. In the second world war, some fighter pilots flying Spitfires benefited from an image of a gunsight reflected onto a screen in their line of sight. As pilots don’t
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